My android music player app is now available on the market.. check it out!
Market Link
GoneMOD
Gameplay Optimizations, New features, and Enhancements Modification for Call of Duty: Black Ops
Saturday, September 17, 2011
Saturday, July 9, 2011
Source Code
Sunday, July 3, 2011
0.1 alpha release
Treyarch did a horrible job with the mod tools. The launcher utility doesn't let you connect to the activision servers and a bunch of scripts are missing.. specifically the clientscripts which I use to remove the ambient audio. Normally this wouldn't be an issue, but they must have changed a function name because I get compile errors if I include the clientscripts I original modified. It also seems that they changed something with the visual effects. My code prevents them to load on the server side but they seem to still load on the clients. This most likely has to due with the clientscripts I mentioned earlier. The other thing I noticed wasnt working was the limiting of perks.
Anyway I do not have the time or desire to maintain this project due to multiple things: 1) Treyarch purposely delaying the release of the mod tools in order to get out their map packs. (They did next to no work on these tools.. they are nearly identical to the WAW tools") 2) The bugginess / missing items in the mod tools 3) I haven't played the game in a long time 4) I have other projects occupying my time.
What I will do however is do one round of bugfixes based off of feedback I get and then release the source to the public
I included a small readme.txt in the zip. The main point is you have to execute the following command on the server in order to get my mod to run: "exec gonemodwhitelist.cfg". One thing to note is I don't have the slightest clue how to install mods on servers, but I imagine there are tutorials on how to do that.
Download here
Anyway I do not have the time or desire to maintain this project due to multiple things: 1) Treyarch purposely delaying the release of the mod tools in order to get out their map packs. (They did next to no work on these tools.. they are nearly identical to the WAW tools") 2) The bugginess / missing items in the mod tools 3) I haven't played the game in a long time 4) I have other projects occupying my time.
What I will do however is do one round of bugfixes based off of feedback I get and then release the source to the public
I included a small readme.txt in the zip. The main point is you have to execute the following command on the server in order to get my mod to run: "exec gonemodwhitelist.cfg". One thing to note is I don't have the slightest clue how to install mods on servers, but I imagine there are tutorials on how to do that.
Download here
Tuesday, May 31, 2011
Beta
Assuming I am able to download the mod tools when I get home from work I will start working on getting the scripts updated and hopefully be able to package something together to download. I do not have much time to fully test if everything still works so that will be up to you guys. I will address any bug reports as soon as I can
Friday, May 20, 2011
Shameless Plug
Since treyarch is taking their time releasing the mod tools, I decided to switch my attention over to writing an android app. Those with an android device, help me out and give my app a try. I need testers.
Here is my latest version:
http://gonemadmusicplayer.blogspot.com/2011/05/016-album-art.html
Here is my latest version:
http://gonemadmusicplayer.blogspot.com/2011/05/016-album-art.html
Wednesday, April 13, 2011
Possible may release?
So according to pcdev on twitter, treyarch is shooting for a may release of the mod tools. Most likely it wont be til june or july but at least they have said something besides "coming soon".
Wednesday, March 30, 2011
Updating for 1.07
So I finally got around to playing the expansion pack the other day and it most certainly was not worth the 15 dollars. The new maps werent bad but after one rotation through I already had enough.
Anyway there is supposed to be news on the mod tools sometime soon from pcdev on twitter. In the meantime I am going to merge my codebase with the 1.07 gsc scripts that have leaked. It should help the speed up the process when the tools are actually released. I won't be able to do anything with the new maps until the release since my testing environment is still running 1.02.
Anyway there is supposed to be news on the mod tools sometime soon from pcdev on twitter. In the meantime I am going to merge my codebase with the 1.07 gsc scripts that have leaked. It should help the speed up the process when the tools are actually released. I won't be able to do anything with the new maps until the release since my testing environment is still running 1.02.
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