Saturday, July 9, 2011

Source Code

I posted the source as promised

Download source here
Browse here

svn url: http://subversion.assembla.com/svn/gonemod/

Sunday, July 3, 2011

0.1 alpha release

Treyarch did a horrible job with the mod tools.  The launcher utility doesn't let you connect to the activision servers and a bunch of scripts are missing.. specifically the clientscripts which I use to remove the ambient audio.  Normally this wouldn't be an issue, but they must have changed a function name because I get compile errors if I include the clientscripts I original modified.  It also seems that they changed something with the visual effects.  My code prevents them to load on the server side but they seem to still load on the clients.  This most likely has to due with the clientscripts I mentioned earlier.  The other thing I noticed wasnt working was the limiting of perks.

Anyway I do not have the time or desire to maintain this project due to multiple things: 1) Treyarch purposely delaying the release of the mod tools in order to get out their map packs.  (They did next to no work on these tools.. they are nearly identical to the WAW tools")  2) The bugginess / missing items in the mod tools 3) I haven't played the game in a long time 4) I have other projects occupying my time.

What I will do however is do one round of bugfixes based off of feedback I get and then release the source to the public

I included a small readme.txt in the zip.  The main point is you have to execute the following command on the server in order to get my mod to run: "exec gonemodwhitelist.cfg".  One thing to note is I don't have the slightest clue how to install mods on servers, but I imagine there are tutorials on how to do that.

Download here