Tuesday, January 4, 2011

Video Preview 2

I made another video that is sort of a walkthrough with commentary on some of the new features.

I discuss 3 of the newer features:

Timeout
A timeout option was added to all gametypes except for DM.  Right now sd waits til the round is over and then enables the readyup.  All the other gametypes let you do it while the game is still going on.  If a bomb is planted or both flags are not at their base, you cannot use the timeout.  The length of the timeout is configurable and so is the amount of timeouts each team gets (0 to disable).

setdvar("gm_timeout_count", 1);
setdvar("gm_timeout_duration", 60);

Bomb Dropping
You can enable bomb dropping for sd and sab.  For sd it only works if multibomb is turned off.

setdvar("gm_sd_allow_bomb_drop", true);
setdvar("gm_sab_allow_bomb_drop", true);

Enhanced Readyup State
Now when readyup is active the scores and other stats are all locked.  The objectives are also disabled (you cannot pick up a bomb or take a flag).

Also discussed:
-starting ammo count
-weapon drops
-flag dropping
-plant/defuse sounds
-silent ads
-point based scoring instead of round based

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