Thursday, December 2, 2010

Perks

So it appears that in the game scripts, a perk is represented as an array of "specialties".  So it sounds like we can disable parts of a perk/pro perk or the whole entire thing if we want.  There also seems to be plenty of perks/specialties left over from mw2

I am glad they decided to leave out martydom from the final game:  speciality_grenadepulldeath

Anyway I put up the list of the specialty limiting dvars.  I'll leave it at that for now.  Once the mod tools come out i'll be able to map each specialty to the actual perk.

http://gonemod-blackops.blogspot.com/p/dvars.html

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